07-11-2016, 04:38 PM
Apologies for waking up this old thread.
I'm currently attempting to replace all of the text textures in MHFU with higher resolution files and am having trouble using the Wildcard / Hash stuff.
I'm not a code person at all, so I'm probably missing something really simple.
The texture I wish to replace has been saved out by PPSSPP multiple times:
040cc000ecbb8936ac49409c
040cc000ecbb8936c85eedb3
040cc000ecbb8936c6785182
... and so on.
So I assumed that I would have to replace the last 8 characters with "0"s in the textures.ini file.
e.g.
040cc000ecbb893600000000 = HD_Text.png
Is that correct? Or am I missing something.
When I playtest the game with those modifications to the textures.ini, all text in the game is invisible.
Any help would be much appreciated, I am keen to be able to overhaul this game to full HD.
I'm currently attempting to replace all of the text textures in MHFU with higher resolution files and am having trouble using the Wildcard / Hash stuff.
I'm not a code person at all, so I'm probably missing something really simple.
The texture I wish to replace has been saved out by PPSSPP multiple times:
040cc000ecbb8936ac49409c
040cc000ecbb8936c85eedb3
040cc000ecbb8936c6785182
... and so on.
So I assumed that I would have to replace the last 8 characters with "0"s in the textures.ini file.
e.g.
040cc000ecbb893600000000 = HD_Text.png
Is that correct? Or am I missing something.
When I playtest the game with those modifications to the textures.ini, all text in the game is invisible.
Any help would be much appreciated, I am keen to be able to overhaul this game to full HD.

