Texture Replacement
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06-21-2016, 11:08 AM
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RE: Texture Replacement
The texture name is ~ as explained earlier in this thread ~ address followed by clut, followed by texture. 00000000's are just wildcard that you want to set on part which changes.
0000000045acd9ea7ff18ca8 = HUD/AquaHUD.png ^address ^clut___ ^texture With what you're setting it assigns 1 png to all cases with same clut and texture, but changing address, if it doesn't work, then that's probably not what actually happens so just check the generated filenames again and see what changes and what's not and hope the thing which doesn't change is unique for that texture. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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