Sound effect replacements
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06-12-2016, 09:59 PM
Post: #4
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RE: Sound effect replacements
Well, replacing music can be a lot more tricky, although it may work for some games.
One difference (but not the only) with music is that games often "stream" music. This makes it hard to replace because the whole thing isn't available at once - and sometimes two music files can look identical until more of them play. In these cases, it would be easier to just rebuild the ISO with the new music files, and you get into some romhacking. Some games also hardcode the expected length of music. Sound effects / VAG are simpler, because there's no way to stream, really. The whole thing is available at once, so it's easy to identify and differentiate. I don't have it, but I highly doubt Monster Hunter uses VAG for its music. As for specular/bumpmapping, well, I suppose that's possible as long as we don't need more vertex data. We'd have to shade differently, but theoretically as long as the assets were provided. -[Unknown] |
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Messages In This Thread |
Sound effect replacements - [Unknown] - 06-12-2016, 07:51 PM
RE: Sound effect replacements - Accel - 06-12-2016, 08:09 PM
RE: Sound effect replacements - YukiHerz - 06-12-2016, 09:05 PM
RE: Sound effect replacements - [Unknown] - 06-12-2016 09:59 PM
RE: Sound effect replacements - LunaMoo - 06-13-2016, 11:23 AM
RE: Sound effect replacements - Efraim Lopes - 06-15-2016, 01:14 AM
RE: Sound effect replacements - FinalBlast - 06-17-2016, 08:15 AM
RE: Sound effect replacements - Cordon - 07-23-2016, 06:16 PM
RE: Sound effect replacements - Trokinos - 08-28-2016, 06:10 PM
RE: Sound effect replacements - Efraim Lopes - 09-05-2016, 07:30 AM
RE: Sound effect replacements - [Unknown] - 09-05-2016, 03:20 PM
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