Sukura wars 1&2 (Sakura Taisen 1 and 2)
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06-04-2016, 06:04 AM
Post: #9
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RE: Sukura wars 1&2 (Sakura Taisen 1 and 2)
Heh I just tested something ~ I mentioned earlier my gpu feature which does use system ram when something fills up vram, well fact is PPSSPP will never be able to switch to low mem mode exactly for that reason. One good side of it ~ it will never crash from that.
But yeah 6gb vram is overkill, no doubt about that. :X Will check again when it becomes playable in Vulkan. This issue while scary, isn't troublesome for people just wanting to play since those animations are repetitive, ugly and fortunately can be skipped before those cancer textures starts breeding lol. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
Sukura wars 1&2 (Sakura Taisen 1 and 2) - fukuoka000 - 05-28-2013, 01:53 AM
Sakura Wars 1 & 2 - valefor - 07-18-2014, 10:05 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 07-20-2014, 06:03 AM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - valefor - 07-20-2014, 11:03 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-03-2016, 03:22 AM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 06-03-2016, 01:30 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-03-2016, 11:09 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 06-03-2016, 11:53 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-04-2016 06:04 AM
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