Sukura wars 1&2 (Sakura Taisen 1 and 2)
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06-03-2016, 11:53 PM
Post: #8
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RE: Sukura wars 1&2 (Sakura Taisen 1 and 2)
It does have a low memory mode, but it just makes it eject textures more frequently and tone down scaling. It also only activates if you run out of VRAM, and might still crash. Uploading 6GB of data in 5 seconds is still guaranteed to be slow.... hmph.
We could probably detect that it's using offsets into an existing (and unchanged) texture too, maybe. -[Unknown] |
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Messages In This Thread |
Sukura wars 1&2 (Sakura Taisen 1 and 2) - fukuoka000 - 05-28-2013, 01:53 AM
Sakura Wars 1 & 2 - valefor - 07-18-2014, 10:05 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 07-20-2014, 06:03 AM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - valefor - 07-20-2014, 11:03 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-03-2016, 03:22 AM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 06-03-2016, 01:30 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-03-2016, 11:09 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - [Unknown] - 06-03-2016 11:53 PM
RE: Sukura wars 1&2 (Sakura Taisen 1 and 2) - LunaMoo - 06-04-2016, 06:04 AM
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