Texture Replacement
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06-03-2016, 11:36 PM
(This post was last modified: 06-04-2016 12:14 AM by Lunos.)
Post: #24
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RE: Texture Replacement
(05-06-2016 01:33 AM)LunaMoo Wrote: Actually it's not coming ~ it's already implemented in any version following that merge thanks to [Unknown]. Thank you for posting the steps, really appreciated <3 (05-06-2016 11:43 PM)[Unknown] Wrote: On this note, I wrote a quick little utility to run the texture scaler on images outside PPSSPP. It pulls in all of PPSSPP to do the threading and etc. all the same way. Would be better if the exported files doesn't had that "~" in the end but instead, got exported to a X folder (For example, the folder "Out" which is automatically made in C:\Users\USER\Desktop\xbrz-cli-64 once the process begins) Tried it with Dissidia 012 and it makes a hella huge difference in the Menus, icons and such. Can't say too much about the characters since I didn't noticed a difference. (But it did work tho, from 256x256 or so to 768x768 or so per texture of Cloud & Lightning) Thank you so much for making such a simple tool, it's awesome <3 EDIT: I got why I didn't noticed any difference now, characters modified textures aren't applying. Grabbed the 10 textures of Zidane, made a single texture and C&P'ed it in the 10 files through Paint and it doesn't work, Zidanne is looking as in the default game. Weird enough, I feel like the menus, icons and those modified textures are actually working x.x ... |
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