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how can i set breakpoint before the game loads any assets?
#1
im trying to figure out how different games unpack the data found under the usrdir directory , however setting a break point to the default load adress (08804000) and dumping the ram seems to indicate this data has already been unpacked

example. if i wanted to view the assembly code in mgspw right as the game reads the first byte from slot.dat under PSP_GAME\USRDIR how would i go about doing this?
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how can i set breakpoint before the game loads any assets? - by grief3r - 05-30-2016, 12:05 AM

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