05-29-2016, 02:58 PM
That may mean it needs clamping to work, which has been a problem on modern GPUs...
We might be able to handle it in the shader, although it could have a big performance impact and many games enable the flag unnecessarily. I wish the depth range thing had worked...
-[Unknown]
We might be able to handle it in the shader, although it could have a big performance impact and many games enable the flag unnecessarily. I wish the depth range thing had worked...
-[Unknown]

