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Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
05-29-2016, 02:58 PM
Post: #20
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404
That may mean it needs clamping to work, which has been a problem on modern GPUs...

We might be able to handle it in the shader, although it could have a big performance impact and many games enable the flag unnecessarily. I wish the depth range thing had worked...

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Messages In This Thread
hokuto no ken rhao gaiden - costin55 - 02-22-2013, 05:23 PM
RE: Hokuto no Ken: Raoh Gaiden - Ten no Haoh - ULJM05404 - [Unknown] - 05-29-2016 02:58 PM
RE: hokuto no ken rhao gaiden - vnctdj - 12-28-2014, 08:14 PM

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