Galaxy s7 edge crash
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05-17-2016, 06:59 PM
(This post was last modified: 05-17-2016 08:48 PM by Jaaan.)
Post: #65
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RE: Galaxy s7 edge crash
(05-17-2016 05:17 PM)[Unknown] Wrote: Hmm, what about 0x7F? That's still a lot less wasteful than 0xFF, though still wasteful... Trying out now! will edit later on with results! I take I also need to replace the code in arm64emitter with the old one from the instructions on page 2? EDIT: No crashes with 0x7F! No noticeable fps drops either! I'm going to see how it performs at the orb fight. Orb fight also no performance issues! fps dipped to 27 like twice for a short second during the whole fight. played up until world one and walked around a bit. then switched to GW COL. Fastforwarded all the way up until gameplay, crashed just before that though. Then restarted PPSSPP, reloaded GOW, all went fine, gameplay loaded, also fast forwarded. performance was meh though, about 30fps/50%. closed that. opened Naruto Kizuna Drive. Fastforwarded that too(Might be the cause of the crash in both cases. But you know.. time.) crashed on the splash screens, re opened PPSSPP, continued loading from where it left, and went all the way up to gameplay. Closed the game and opened KH again, went from splash screens to main menu, started a game and no crash. Seems like KH performs really well under these circumstances. any ideas for another game I could try? EDIT 2: Removed PPSSPP from ram, am now opening each game I got and let it load until main menu, then close the game and load the next, see if crashes happen. Crashed on the 4th game. Trying again. Crashed on the third game. 3rd time it crashed immediately, but after re opening it picked up where it left. 0xFF I can load each game(9) I have until the main menu without crashes. Seems like I can close and load as much as I want and it won't crash. EDIT3: Hmm.. well, I thought lets see if changing from option 1 to another one will make any difference if I then change the 0x value. I now changed it back to 0x3F, no changed to the emitter yet, and it loaded KH. No crash.. I'm going to try 0x0F again and see what it does. 0x0F also didn't crash now.. loads past the main menu fine. I don't even know anymore. Okay so I played KH until you can choose who to fight as still before the orb fight. closed it and opened GOW. it loaded to the menu fine, closed that and opened dissidia 012, crashed after new game again, nothing new. then removed PPSSPP from ram and opened KH again and it crashed before the disney screen again. Removed it from ram again, and opened KH again, loaded past the disney screen but crashed before the main menu. did it again and it crashed immediately. and again, and it crashes before main menu again. Went back to 0x3F, adb'd it, didn't use the APK. and now it crashes before the main menu again.. Now changed emitter64 to option 2 and jit64 on 0x3F. seems to work fine on first try. KH loaded fine. got gameplay. closed it. opened GOW, also loaded fine. crashed before gameplay though. removing from ram. KH crashed before main menu. keeps doing that now. Seems like on a fresh install it almost always works. after that it's hit or miss. Seems like option 3 does not want to compile with the armjit changed to 0x3F. Quote:Well, the problem with 0xFF is just that when you only go to one area, it may seem great, but it's using up a lot of space for jit. There'll be more spikes going forward. If we have to use that method of alignment, we'll definitely only want to do it for this processor - wouldn't want to penalize other people for this CPU's flaws. Not sure what you mean with 'one area', but on the build from yesterday I managed to go from booting up the game(KH) all the way up to the first world without any noticeable performance issues. Like none. Tried this on 2 characters. I was sure that this was 'the fix'. I know next to nothing about programming though so what goes on behind the scenes goes above my head. Gameplay was fine though! Found one game that I didn't manage to get running though on the build from yesterday, which is FF Dissidia 012. Goes all the way up until the main menu screen, crashes after selecting new game. Could also be the iso though, not completely sure. Tried some others too, which all loaded fine to gameplay, GOW COL, Naruto Ultimate NInja Impact and FF Type-0 GOW and FF had low fps though on 2x 2x resolution. Anyways, coming back with results in a minute, will edit the top part. EDIT: Btw, need me to try the 0x edits with blocklink off too or no? |
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