Valkyria Chronicles II
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03-14-2016, 04:42 AM
Post: #195
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RE: Valkyria Chronicles II
Thanks. This is caused by depth clamping.
A workaround at the moment in the latest git builds is: 1. Switch to Direct3D 9. 2. Edit your ppsspp.ini file (in memstick/PSP/SYSTEM/) and find "HighQualityDepth". Change from True to False. There are some git builds where this was working in OpenGL, but unfortunately there are lots of issues on mobile devices with depth accuracy, so it's been disabled for now. There might be other glitches in Direct3D 9 (OpenGL is generally better in PPSSPP), but I think it will be fine in this game. Hopefully we'll find a proper solution in a future version. -[Unknown] |
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