[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-06-2016, 03:53 AM
(This post was last modified: 03-06-2016 06:05 AM by Slightly Apathetic Mio.)
Post: #609
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-14-2016 06:45 PM)Tafferwocky Wrote: I tried using Kabuto_Kun's Cheat Engine tutorial to make Ace Combat X run at 60, and...for some reason when I try to change the values in the address list I always get question marks instead of the number I entered. I got back to trying this method on some games as well and got the same result. I̶'̶d̶ ̶s̶u̶g̶g̶e̶s̶t̶ ̶d̶o̶w̶n̶l̶o̶a̶d̶i̶n̶g̶ ̶a̶n̶ ̶o̶l̶d̶e̶r̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶C̶h̶e̶a̶t̶ ̶E̶n̶g̶i̶n̶e̶.̶ ̶I̶'̶l̶l̶ ̶t̶r̶y̶ ̶t̶h̶a̶t̶ ̶m̶y̶s̶e̶l̶f̶ ̶a̶s̶ ̶w̶e̶l̶l̶.̶ ̶E̶D̶I̶T̶:̶ ̶C̶h̶e̶a̶t̶ ̶E̶n̶g̶i̶n̶e̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶c̶h̶a̶n̶g̶e̶ ̶i̶t̶.̶ ̶T̶r̶y̶i̶n̶g̶ ̶i̶t̶ ̶w̶i̶t̶h̶ ̶a̶n̶ ̶o̶l̶d̶e̶r̶ ̶b̶u̶i̶l̶d̶ ̶o̶f̶ ̶P̶P̶S̶S̶P̶P̶.̶ Over on the CE forums they say it occurs when "a dynamically allocated block of memory is freed...the way to be able to automatically refind the new block is to get a pointer to it, which is explained in CE tutorial". In-progress 60 FPS for Hunter x Hunter: Wonder Adventure. Right now it's just a speed hack (animations and interface speed up, audio untouched). I don't know the first step to fix this however. Code: _S NPJH-50624 |
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