02-19-2016, 11:46 PM
Thanks for the log. The backtrace starts at line 2123 and seems to point to a crash inside EGL makecurrent, which is rather odd...
For some reason it chooses a 16-bit display surface, which seems a bit silly.
I will try some things...
For some reason it chooses a 16-bit display surface, which seems a bit silly.
I will try some things...

