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what type of processor emulation does ppsspp use?
02-13-2016, 05:59 AM (This post was last modified: 02-13-2016 07:01 AM by grief3r.)
Post: #10
RE: what type of processor emulation does ppsspp use?
(02-13-2016 12:44 AM)[Unknown] Wrote:  As far as kernel modules, these are modules the kernel loads in. They still require memory, so the code is not always loaded - keep in mind, the PSP is a fairly memory constrained system. So for example, games will often load various modules before playing a video, and then unload them once done - playing a video consumes a good chunk of memory.

they are not all just part of the kernel.


-[Unknown]

does ppssp ( or the psp even) ever allocate memory in usermode adress space for these kernel imports then? if a module imported by a game is kernel , it probably shouldn't be allocated near user adress space

sch module should still be decrypted tho, how one would emulate encrypted data is beyond me, and it is required for the game to run, as i said before i could care less what the module itself contains ( as in, copy or use is not my motive, but rather, emulate it's mip code using an x86 interpreter), of course this won't be the only barrier, as the journy will be long, but i see light at the end of the tunel
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RE: what type of processor emulation does ppsspp use? - grief3r - 02-13-2016 05:59 AM

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