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16bit colorspace rendering? [Somekind of Android bug]
03-28-2013, 05:07 PM
Post: #13
RE: 16bit colorspace rendering? [Somekind of Android bug]
Nope, the build I tested it dates before that merge pull request. Should I post screenshots? For some season I want somebody else with the game to get a savegame from gamefaqs that is 100% completed before the final battle, and go and check the cutscenes if he sees the same issue. I think it's an OGL ES 2.0 related issue.
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RE: 16bit colorspace rendering? [Somekind of Android bug] - VIRGIN KLM - 03-28-2013 05:07 PM

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