Cross region play with the built-in server?
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02-09-2016, 07:11 AM
(This post was last modified: 02-09-2016 07:26 AM by AdamN.)
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RE: Cross region play with the built-in server?
The built-in adhoc server were able to cross-region, but it's database for cross region was hardcoded into the source code instead of using sqlite3 database like the original (standalone) adhoc server. And the hardcoded database only contains one or two games (just for example), it was Ace Combat or something
![]() Code: void __AdhocServerInit() { I think, it might be better to separate the database from source code just like the original one so anyone can edit the db file without recompiling, but at the time i commit it i didn't want to include too much files (ie. sqlite headers) and too lazy to put the whole database into sourcecode ![]() PS: the source code to handle the sqlite3 database is still there, i just commented it out so it can be reused in the future, just find the word "sqlite3" in proAdhocServer source code. PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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Messages In This Thread |
Cross region play with the built-in server? - stsxe - 02-08-2016, 08:35 PM
RE: Cross region play with the built-in server? - AdamN - 02-09-2016 07:11 AM
RE: Cross region play with the built-in server? - stsxe - 02-11-2016, 02:02 AM
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