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Testing new Online Ad-Hoc server
01-29-2016, 04:22 AM
Post: #71
RE: Testing new Online Ad-Hoc server
(01-28-2016 02:13 PM)nc50lc Wrote:  
(01-27-2016 12:02 PM)Accel Wrote:  2 routers? What?
Just type "livepsp.net" in PPSSPP's IP address, make sure to have different MAC address and have any number of "Port-offset"


Some games are perfectly fine without DMZ but some require you to DMZ (like God Eater Burst)

As I thought, you don't get it?
Two routers/different ISP for each phone to simulate online-multiplayer.
I'm finding a solution for those who want to play online with their android phone using the latest build which introduced PORT-OFFSET. I just wanted to know if they tested this server with port-set to a specified port>1024.
I know "they" wouldn't see other people playing the game in the lobby, IT WILL BE BEST TO KNOW IF THEY CAN CONNECT WITH EACH OTHER WITH PORT-OFFSET . (refer to my post above).

I'm not active so, this might still be a question unless someone try or already tried this.

BTW, if you change Port-offet to any number, It will connect using that port instead of the game's default port, making it incompatible with others who uses "default: 0" or stable ppsspp version

Many ISP block incoming access from the internet, usually if they share the same WAN/Internet IP to many customers.
In that case you'll need a VPN to simulate a LAN/local network through internet, and all players need to be in the same VPN.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Testing new Online Ad-Hoc server - AdamN - 01-29-2016 04:22 AM

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