01-25-2016, 06:27 PM
Hi all 
Just want to share about compatibility (at this late time, 2.25AM here).
Warriors Orochi 2 [ULUS10423] worked using onelight ppsspp.v1.1.1-202-Adhoc_stuff-chatsimple build (local adhoc). My settings:
port-shifting -> 8800 (didn't work using 0)
ppsspp.ini -> change WlanAdhocChannel = 1 (0 didn't help too)
ppsspp setting -> multithreaded, hardware transform, vertex cache, lazy texture, disable slower effect, spline/bezier low, d3d rendering.
But the problem is gameplay lag too much (moving char stutter, but it didn't delay about officer information updates), but it's ok for single player. FYI with MH series it didn't lag (some delay, but moving char is fine, update data for monster still delayed too) using the same build. Frameskip didn't help too
Maybe some synchronization issue?
Here some screenshoot (can't post clickable link):
postimg*org/image/49aoec5q7/
postimg*org/image/ohy20251b/
postimg*org/image/cu405ifwf/
will try tomorrow for latest build
sorry for bad english

Just want to share about compatibility (at this late time, 2.25AM here).
Warriors Orochi 2 [ULUS10423] worked using onelight ppsspp.v1.1.1-202-Adhoc_stuff-chatsimple build (local adhoc). My settings:
port-shifting -> 8800 (didn't work using 0)
ppsspp.ini -> change WlanAdhocChannel = 1 (0 didn't help too)
ppsspp setting -> multithreaded, hardware transform, vertex cache, lazy texture, disable slower effect, spline/bezier low, d3d rendering.
But the problem is gameplay lag too much (moving char stutter, but it didn't delay about officer information updates), but it's ok for single player. FYI with MH series it didn't lag (some delay, but moving char is fine, update data for monster still delayed too) using the same build. Frameskip didn't help too
Maybe some synchronization issue?Here some screenshoot (can't post clickable link):
postimg*org/image/49aoec5q7/
postimg*org/image/ohy20251b/
postimg*org/image/cu405ifwf/
will try tomorrow for latest build

sorry for bad english

