16bit colorspace rendering? [Somekind of Android bug]
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03-28-2013, 08:29 AM
Post: #11
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RE: 16bit colorspace rendering? [Somekind of Android bug]
Sorry to bump the thread but the problem is back again, possibly it wasn't actualy properly fixed at all.
I see color banding on Final Fantsy Type-0, not visible on Digimon World Re:Digitize or on the Windows builds. Also I have a feeling that for some reason my phone's speed gets affected of some useless conversion of 16 bit to 24 bit to 16 bit, I don't have proof but I can, like, sense it. |
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