Huge lag when smoke / semi-transparent / alpha effect
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01-02-2016, 05:15 PM
(This post was last modified: 01-02-2016 05:20 PM by eddiefur.)
Post: #6
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RE: Huge lag when smoke / semi-transparent / alpha effect
Um... I checked it out with the GE Debugger and it can't be the smoke texture that makes the lag. It appears to be only one plane with an animated texture on it. I tried other games with lot of alpha textures and there is no problem. I think the real problem is that some time, the camera is far away and show a big scene and the polycount start to grow very high. Maybe you developpers could add a hack for slow computer like mine : a mist hack. If the polygon is farther than x distance from camera, then don't draw polygon. Maybe it could fix the lag... But it's just a theory of mine.
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Messages In This Thread |
Huge lag when smoke / semi-transparent / alpha effect - eddiefur - 12-31-2015, 03:05 PM
RE: Huge lag when smoke / semi-transparent / alpha effect - [Unknown] - 12-31-2015, 05:08 PM
RE: Huge lag when smoke / semi-transparent / alpha effect - eddiefur - 12-31-2015, 05:40 PM
RE: Huge lag when smoke / semi-transparent / alpha effect - [Unknown] - 12-31-2015, 06:01 PM
RE: Huge lag when smoke / semi-transparent / alpha effect - eddiefur - 12-31-2015, 06:16 PM
RE: Huge lag when smoke / semi-transparent / alpha effect - eddiefur - 01-02-2016 05:15 PM
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