Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
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12-29-2015, 01:47 AM
(This post was last modified: 12-29-2015 01:47 AM by AdamN.)
Post: #44
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RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-28-2015 03:06 PM)KentuckyBass Wrote: Thanks for the reply! I noticed that it only does this on port offset 0. Any other port is fine but that's the one I can actually get people to show up on but the lag makes it so unstable and unplayable. Have you tried the latest build at http://buildbot.orphis.net/ppsspp/ and see whether it have the same issue? The latest official nightly build at orphis will work the same as using Port Offset = 0 My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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