Kingdom Hearts Birth By Sleep
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12-26-2015, 06:53 PM
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RE: Kingdom Hearts Birth By Sleep
I used OpenGL as backend, only ran the 64bit version, and always used the FXAA post-shader (which never seemed to really do much anti-aliasing in the first place, but whatever, applied it anyway because why not).
I have no Idea what these github-posts are and what to do with them. ![]() ![]() I will try narrowing down the bug and playing with those options once I have time for it, probably somewhere in mid-January. I've found another bug as well: both on Windows and Android, the newer versions of PPSSPP cannot display the little area map in the top right corner correctly - they only display a dark blue rectangle with the moving little keyblade in it, but they don't load the map itself. It works fine in Windows64 v1.0 though. |
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