(12-22-2015, 03:14 AM)[Unknown] Wrote: It could be that, or if you have "lazy texture hashing" enabled.
-[Unknown]
Unfortunately no, Lazy Texture Caching is disabled. Vertex Cache is not the culprit either. Pretty strange problem. If it helps, sometimes the disintegration animation stops in the middle, the sprite keeps there. Then disappears. Could be a timing problem or something. My monitor is 120hz. But the FPS is locked at 60 max no ? Just guessing. As a game/software developer i'm curious as to the cause of the problem

