Blaze Union- Reverse Engineering Text Drawing
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12-12-2015, 08:02 PM
Post: #2
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RE: Blaze Union- Reverse Engineering Text Drawing
Basically, the vertex format specifies how that data is read. It's on the settings tab.
It says there are 32 vertices, and it's drawing rectangles using them. Each rectangle is represented by a pair of vertices (top left, bottom right.) I would open up the Disassembly, and set a breakpoint on the vaddr value. This can be tricky as it may change by frame. What you can do is set a breakpoint somewhere in the code (like right after the sceDisplaySetFramebuf call), and then use the GE debugger to find the text draw. Then add the memory breakpoint for the vaddr value, and load the savestate. This way it'll find the code that writes to that memory, which is the code you want to modify. -[Unknown] |
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Blaze Union- Reverse Engineering Text Drawing - flame1234 - 12-12-2015, 02:02 PM
RE: Blaze Union- Reverse Engineering Text Drawing - [Unknown] - 12-12-2015 08:02 PM
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