Crisis Core Final Fantasy VII
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12-06-2015, 01:41 AM
Post: #587
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RE: Crisis Core Final Fantasy VII
I need some help with the Crisis Core rom on ppsspp v1.1.1 The game looks and runs great, except for one tiny issue. The in game cutscenes (not cinematics, and only a handfull of the cutscenes infact) all seem to ignore the texture/resolution/AA settings in the psp emu. They're all SUPER fuzzy like there's zero AA applied to them, and nothing I change settings wise changes that.
I'm currently using the following settings: rendering mode: Backend - Direct 3D9 Mode - Buffered Rendering Simulate Block Transfer Effects - on framerate control: Frameeskipping - Off Auto Grameskip - Off Prevent FPS from exceeding 60 - On Alternative Speed - 0 features: Postprocessing Shader - FXAA Antialiasing Fullscreen - off Stretch to display - off Display layout editor - havnt touched this performance: Rendering resolution - 5x psp display rotation - landscape vsync - off mipmapping - off hardware transform - on software skinning - off vertex cache - off lazy texture caching - off retain cahnged textures - off disable slower effects - off spline/bezier curves quality - high texture scaling: upscale level - auto upcale type - xBRZ deposterize - off texture filtering: anisotropic filtering - 16x Texture Filtering - auto screen scaling filter - linear hacks: (all hacks are turned off) overlay information: Show FPS Counter - none show debug statistics - off debugging: (havn't touched any of this) Now, these settings work for a beautiful and flawless play through of birth by sleep, but something in them is off for Crisis Core. Any ideas anyone? |
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