12-06-2015, 01:41 AM
I need some help with the Crisis Core rom on ppsspp v1.1.1 The game looks and runs great, except for one tiny issue. The in game cutscenes (not cinematics, and only a handfull of the cutscenes infact) all seem to ignore the texture/resolution/AA settings in the psp emu. They're all SUPER fuzzy like there's zero AA applied to them, and nothing I change settings wise changes that.
I'm currently using the following settings:
rendering mode:
Backend - Direct 3D9
Mode - Buffered Rendering
Simulate Block Transfer Effects - on
framerate control:
Frameeskipping - Off
Auto Grameskip - Off
Prevent FPS from exceeding 60 - On
Alternative Speed - 0
features:
Postprocessing Shader - FXAA Antialiasing
Fullscreen - off
Stretch to display - off
Display layout editor - havnt touched this
performance:
Rendering resolution - 5x psp
display rotation - landscape
vsync - off
mipmapping - off
hardware transform - on
software skinning - off
vertex cache - off
lazy texture caching - off
retain cahnged textures - off
disable slower effects - off
spline/bezier curves quality - high
texture scaling:
upscale level - auto
upcale type - xBRZ
deposterize - off
texture filtering:
anisotropic filtering - 16x
Texture Filtering - auto
screen scaling filter - linear
hacks: (all hacks are turned off)
overlay information:
Show FPS Counter - none
show debug statistics - off
debugging: (havn't touched any of this)
Now, these settings work for a beautiful and flawless play through of birth by sleep, but something in them is off for Crisis Core. Any ideas anyone?
I'm currently using the following settings:
rendering mode:
Backend - Direct 3D9
Mode - Buffered Rendering
Simulate Block Transfer Effects - on
framerate control:
Frameeskipping - Off
Auto Grameskip - Off
Prevent FPS from exceeding 60 - On
Alternative Speed - 0
features:
Postprocessing Shader - FXAA Antialiasing
Fullscreen - off
Stretch to display - off
Display layout editor - havnt touched this
performance:
Rendering resolution - 5x psp
display rotation - landscape
vsync - off
mipmapping - off
hardware transform - on
software skinning - off
vertex cache - off
lazy texture caching - off
retain cahnged textures - off
disable slower effects - off
spline/bezier curves quality - high
texture scaling:
upscale level - auto
upcale type - xBRZ
deposterize - off
texture filtering:
anisotropic filtering - 16x
Texture Filtering - auto
screen scaling filter - linear
hacks: (all hacks are turned off)
overlay information:
Show FPS Counter - none
show debug statistics - off
debugging: (havn't touched any of this)
Now, these settings work for a beautiful and flawless play through of birth by sleep, but something in them is off for Crisis Core. Any ideas anyone?

