Phantasy Star Portable 2 Infinity
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11-18-2015, 10:45 PM
Post: #33
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RE: Phantasy Star Portable 2 Infinity
Sorry for bumping this thread @_@a i know PSPo2i is currently highly playable.
I'm glad that the latest Build don't need to check Depth range Hack anymore, and OpenGL backend seems working flawlessly.. But in D3D, the enemy's attribute icons are missing, the character indicator on radar sometimes flickering (not so annoying though). I'm just wanted to tell, the early v1.0.1 builds is perfect for this game on D3D. @_@/ Have Fun! |
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