11-18-2015, 05:09 AM
Personally, I'd suggest trying to backport STL features (for some things) rather than redoing PPSSPP not to use said features.
That being said, we've gradually gained more and more C++11 features, so the farther back you go, the less there will be. But also the less compatibility.
Does ffmpeg compile for the Xbox?
-[Unknown]
That being said, we've gradually gained more and more C++11 features, so the farther back you go, the less there will be. But also the less compatibility.
Does ffmpeg compile for the Xbox?
-[Unknown]

