Custom PPSSPP shaders
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11-10-2015, 05:55 AM
Post: #224
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RE: Custom PPSSPP shaders
(11-01-2015 02:17 PM)LunaMoo Wrote: @Happy Wong assuming you ment "spline36" - that particular post process shader just looks pretty bad, imo might be even completely broken as to me it does only add ring artifacts, however yeah to even do what it should be doing, it requires native res, that's why you see resolution drop since now all upscaling shaders force it. You will also see this resolution drop with 4xHQ(which for a long time was actually broken as well) and in recently added 5xBR which are designed to do similar things. Yes ur right,its run fine on PPSSPP 1.1.1,for me its was one of the most stable latest build there,i run almost all the games i want,with some post processing shader(FXAA-Anti-aliasing and spline36) without any problems. Anyway some of the games still not working properly like test drive unlimited(can play,but very blur and some graphic glitch),crazy taxi fare wars(sadly still cannot play on ppsspp ) And a Juice 2 (alots of graphic problems) Most important its can run smootly on my most favorite games gran turismo and some arcade fighting games like tekken 6 and more ,now my life is fulfill PC:Pentium G2020 ,Gigabyte Geforce GT630 1GB,8GB Kingston Ram PSP: E1008 White Street PC Joystick: Logitech F310 |
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