Custom PPSSPP shaders
|
11-06-2015, 11:21 PM
(This post was last modified: 11-06-2015 11:22 PM by Nick001.)
Post: #217
|
|||
|
|||
RE: Custom PPSSPP shaders
I have no idea how to easily do that, sorry.
BTW I noticed that animations using u_time are even more game-dependent than I thought, for example during certain loading screens the animation freezes entirely because, I would guess, the game just isn't updating the screen. Somehow I get the feeling that, to fix this, it would require some pretty major changes to the way rendering is done in the emulator, but maybe I'm wrong? Would it be doable? (11-05-2015 12:15 AM)LunaMoo Wrote:Cool!(11-04-2015 11:57 PM)Nick001 Wrote: (...)New bug, which was already fixed ~ update. |
|||
« Next Oldest | Next Newest »
|