Dissidia 012: Duodecim Final Fantasy
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11-03-2015, 05:53 PM
(This post was last modified: 11-03-2015 05:55 PM by Shinoda.)
Post: #122
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RE: Dissidia 012: Duodecim Final Fantasy
(11-03-2015 04:08 AM)AdamN Wrote: The port offset is used to prevent PPSSPP (PSP games) from using privileged port (<1024) which usually requires Admin rights and to prevent the game using an already used port (ie. there are games that use port 80 where some people using it for web server) Useful info to have. I thought port offset might be helpful in some way. (11-03-2015 04:08 AM)AdamN Wrote: I tried running 2x 64bit + 2x 32bit on localhost and didn't have any issue starting group battle (i tried round robin (3 rounds) this time), but after a few seconds in battle i did get network sync issue We figured that one out last night. Had one 32 bit person on one of the groups... first battle went fine since those fighting were both using 64 bit, when the 32 bit dude started his match against a 64 bit, desync after a few seconds of battle starting. Just 1 on 1s through lobby desync that way if one uses 32 and the other uses 64. -- Not sure if we're gonna do testing tonight, Finding 4 people that are willing to download a test build and mess about just for testing at the same time can be difficult when most just want to play. I had a thought earlier today. The problem could just be UDP being UDP. Packet loss. in a localhost environment, it's more likely that all the required packets will get to destination but online, more distance, more chances of delivery failure. |
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