I have updated my builds once again (the links are still the same) to separate the adhoc matching event's buffer, and now i can play with 6xPPSSPP
atleast with 32bit version, while 64bit version have 1 player crashed 
It seems 32bit is more stable than 64bit.
PS: I wonder if you can get more than 6 players
my laptop can't even run 6 instance at full speed
my poor laptop (i3-2330M, geforce 610m 1gb, 12gb ram)
atleast with 32bit version, while 64bit version have 1 player crashed 
It seems 32bit is more stable than 64bit.
PS: I wonder if you can get more than 6 players
my laptop can't even run 6 instance at full speed
my poor laptop (i3-2330M, geforce 610m 1gb, 12gb ram)
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

