Dissidia 012: Duodecim Final Fantasy
|
11-03-2015, 04:08 AM
(This post was last modified: 11-03-2015 09:05 AM by AdamN.)
Post: #120
|
|||
|
|||
RE: Dissidia 012: Duodecim Final Fantasy
(11-03-2015 03:52 AM)Sys-XN Wrote:Thank for the report(11-03-2015 03:17 AM)AdamN Wrote: I don't think it use random ports, everytime i tested it it always use port 1-4, i know it's an absurd port number in most system, but on a real PSP no other application is using those port, and all port can be used by the game i guess.Tonight's summary (64-bit build only): For the GUI issue try downloading the latest official version from here http://buildbot.orphis.net/ppsspp/ and then overwrite the exe using my build, since my builds are based on those nightly version. The port offset is used to prevent PPSSPP (PSP games) from using privileged port (<1024) which usually requires Admin rights and to prevent the game using an already used port (ie. there are games that use port 80 where some people using it for web server) For example, if the game normally using port 80 with port shift = 5000 the actual port will be used by the game will be 5080 (and hopefully that port isn't being used by other application also), the game it self will choose the port they wanna use, emulator can only shift it. So if you wanna use port shifting make sure to set it to 1024 or higher (i recommend higher than 5000), And all players need to use the same port offset in order to communicate properly. Btw, what do you mean Win32 build didn't work? was it DLL issue? if it's you'll need to install the vcredist for 32bit also, on my laptop i installed both x86 and x64-bit of vcredist so both versions worked just fine on my laptop. PS: I build those using visual studio 2015 Here is the vcredist for vs2015 https://www.microsoft.com/en-us/download...x?id=48145 Edit: I tried running 2x 64bit + 2x 32bit on localhost and didn't have any issue starting group battle (i tried round robin (3 rounds) this time), but after a few seconds in battle i did get network sync issue And i was mistaken the port Dissidia 012 using is port 100-103 instead of 1-4 1-4 is the socket id Btw, if you're having issue when Starting group battle, try starting it as soon as possible (right after the last player joined) Edit2: I've reuploaded my builds to fix an issue with Port Shifting feature. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
« Next Oldest | Next Newest »
|