Custom PPSSPP shaders
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11-03-2015, 03:56 AM
(This post was last modified: 11-07-2015 01:37 AM by Nick001.)
Post: #212
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RE: Custom PPSSPP shaders
(11-03-2015 03:13 AM)LunaMoo Wrote: @Nick001 from what I checked now your shader has some hardcoded resolutions, that might be reason why it's still failing and it would always fail same way, you assume stuff like 272 being psp resolution height or 480x272 being psp proportions, which would be a case of psp display, but not always for buffer sizes and in those situations your shader fails. Wow, that works, thanks so much! RR2 looks great now! u_texelDelta and u_pixelDelta were exactly the things I had been looking for actually, specifically to make the aperture grille effect resolution-independent. I guess I could've just asked here. I'll have to tweak it a bit (and make it so you can still select a different amount of scanlines for stretched arcade ports), I'll upload a new version later. I have to admit I still don't really understand why the final render output we work with in shaders isn't always PSP resolution, but oh well, it doesn't matter now. (edit: used a wrong term) |
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