Dissidia 012: Duodecim Final Fantasy
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11-02-2015, 03:53 PM
(This post was last modified: 11-02-2015 03:58 PM by AdamN.)
Post: #114
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RE: Dissidia 012: Duodecim Final Fantasy
(11-02-2015 12:56 PM)Sys-XN Wrote:Quote:After digging my old bugfix commits long ago (which didn't get merged) and i was right, the issue with crash/blank screen/disconnection with Dissidia 012 when playing with more than 2 players was due to registers corruption, just like what happened long ago on another game (i forgot which game was that, i think it was Lord of Arcana)Thank you very much, your efforts are greatly appreciated. I will test this build amongst my friends as soon as I can, will report back ASAP ^^; The previous builds didn't even works with 3 players, but my last builds should works, not sure about 5v5 i only tested it on Group Battle using Tournaments mode. (11-02-2015 01:33 PM)onelight Wrote:Have you tried the port shifting feature on android? i never tested it on android.(11-01-2015 08:54 AM)AdamN Wrote: Because that commit also includes multiple instance of PPSSPP support, which was intended for Dekstop (Windows, Linux and OSX) and not mobile devices, but i didn't know the exact definition to use to filter-out mobile device, and it seems using __linux__ will also include android devices Try changing the portOffset value to a number above 1024 (i recommend using a number above 5000) and test it on games that have issue on android. Btw, i don't think we should talk about other games (non-Dissidia 012) in this thread My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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