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Dissidia 012: Duodecim Final Fantasy
11-01-2015, 07:30 AM
Post: #109
RE: Dissidia 012: Duodecim Final Fantasy
(10-31-2015 01:42 AM)AdamN Wrote:  Updated:
Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...4.zip?dl=0
Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...s.zip?dl=0

Edit: After testing it further it seems the main issue was related to Adhoc MipsCall/Callback, either it's running on a wrong thread or not all registers used by the callback get restored after returning, thus corrupting some of the register (usually ended with invalid address warnings in the log)
This issue has been existed for a long time in some games.
https://github.com/ANR2MERefork/ppsspp/c...d564ff68fd
Added Port-shifting support for games that use privileged ports (< 1024) is good. But compile android build failed, what's wrong?
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - onelight - 11-01-2015 07:30 AM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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