11-01-2015, 07:30 AM
(10-31-2015, 01:42 AM)AdamN Wrote: Updated:https://github.com/ANR2MERefork/ppsspp/c...d564ff68fd
Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...4.zip?dl=0
Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...s.zip?dl=0
Edit: After testing it further it seems the main issue was related to Adhoc MipsCall/Callback, either it's running on a wrong thread or not all registers used by the callback get restored after returning, thus corrupting some of the register (usually ended with invalid address warnings in the log)
This issue has been existed for a long time in some games.
Added Port-shifting support for games that use privileged ports (< 1024) is good. But compile android build failed, what's wrong?

