Dissidia 012: Duodecim Final Fantasy
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10-31-2015, 01:42 AM
(This post was last modified: 10-31-2015 07:25 PM by AdamN.)
Post: #108
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RE: Dissidia 012: Duodecim Final Fantasy
(10-30-2015 07:22 PM)Sys-XN Wrote:(10-29-2015 06:42 PM)AdamN Wrote: Try using this Win32 build [link]I should also mention that we all run 64-bit with PPSSPP. If there is a 64-bit version of the 32-bit you posted, that would be great (we tried this build even though we all run 64 and it derped) Updated: Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...4.zip?dl=0 Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...s.zip?dl=0 Edit: After testing it further it seems the main issue was related to Adhoc MipsCall/Callback, either it's running on a wrong thread or not all registers used by the callback get restored after returning, thus corrupting some of the register (usually ended with invalid address warnings in the log) This issue has been existed for a long time in some games. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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