(10-29-2015, 06:42 PM)AdamN Wrote: Try using this Win32 build [link]I should also mention that we all run 64-bit with PPSSPP. If there is a 64-bit version of the 32-bit you posted, that would be great (we tried this build even though we all run 64 and it derped)
(based on [link] with a fix to some of the crash issue, but there is still one crash issue remaining)
PS: There seems to be a crash issue at Jit.cpp (at line: ((void (*)())enterDispatcher)(); ) when i started the multiplayer battle with 4 players (running 4 instances of the attached PPSSPP on the same computer), 2 of the players always crashed at the same location, while the other 2 are okay.
Edit: There is also an issue where Adhoc MatchingHandler MipsCall/Callback failed to return within 250ms while it usually only takes a few milliseconds making the game stuck unable to communicate properly, could be a race-condition occurred.
I will continuously post updates as necessary.


