Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
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10-29-2015, 02:50 PM
Post: #246
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RE: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
@fivefeet8 nvidia K1 and X1 are much bigger shifing from fat tablets to stationary console than adreno which sits in very slim low profile devices, comparing them is like saying pomelo is mandarin, worse actually since it's different architecture and we can't really get any oranges out of it aka will have different bottlenecks. Size can pack up more power, marketing BS and syntetic benchmarks also show power, only one of those is real through.
//============== @Nickie you don't get it, because you look at wrong things. You can't really tell how complex game graphics is by just looking at the result, you simply can't and there are many reasons for that, from games itself lacking optimization(look at modern indie games for example:]), for them to be made in completely different way on consoles than on device you're using maybe even abusing some proprietary tech which does exist only on psp. Loco Roco for example since you already mentioned it, abuses bezier curves, not sure how light they are on psp, but certainly quite heavy to emulate, you can change accuracy of them in graphics settings, but round shapes will turn into squares. Could games that would display exactly same result graphics be much lighter? Sure if they would be written specially for that particular hardware and being optimized for it, but that's no longer an emulation. You're not seeing much difference with resolution change, because you're cpu limited and gpu driver might be a huge part in that. There are other things which could add to it like "multithreading" which most people confuse with free speed boost that in reality will often slow things down especially on some mobiles. Or even your OS turns on some power saving mode. If you're unhappy with performance I would recommend you to wait until your device get's Vulkan and ppsspp get's a support for that api or at least when this get's finished, which could also help in such situations. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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