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Ninja Katsugeki: Tenchu Kurenai Portable
10-27-2015, 10:07 AM
Post: #27
RE: Ninja Katsugeki: Tenchu Kurenai Portable
Well assuming there are more loading screens later on, you should certainly leave it activated.
In case ppsspp cheat engine running by itself would cause some noticeable performance drops(which with default settings I don't think it could be a problem), you could just set refresh rate to some high value like 1000 to make it much slower and so lighter, doing so will not affect that workaround at all since ASM cheats like this one doesn't really have to be refreshed at all and I even add a check to make sure it isn't since in PPSSPP it would bother JIT otherwise:]. So pretty much cheats like this one only inject modified code into the game once and then allows the game to do all the job, only when it wants to and at exact speed it wants to. That's really the best and safest way to make cheats, so keeping it activated should be fine, well at least as long as it's broken.


No clue about english since I don't even have this game, you could ask for help at gbatemp forums, they have lots of people experienced or maybe even specialized with fan translations.
Moving official translation from one version of the game to another is pretty much same thing, it might appear easier, but usually takes similar amount of time. Japanese is soo much different from english that you end up having to reprogram quite a bit of the game to work with it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Tenchu Kurenai Portable - vnctdj - 01-02-2015, 07:32 PM
RE: Ninja Katsugeki: Tenchu Kurenai Portable - LunaMoo - 10-27-2015 10:07 AM

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