hey guys
i have just acquired a sony xperia z3 tablet compact
(snapdragon 801 quad core 2.5ghz/adreno 330 + 3GB ram)
and counter-intuitively, the multithreading option resulted in quite lower FPS (so i'm not reaching a playable average in wipeout pure or outrun2, games that don't strain the PSP too much for smoothness purposes)
i also don't understand how openGL would be the bottleneck when games (or some 3D-era other emulators, dreamcast anyone?) run flawlessly, in emulation, i'd expect the CPU to be maxing out very long before the GPU , so what's the deal there?
i know that qualcom's drivers are apparently awful but even then, the result appears renderable if you take the emulation aspect out of it, so is it really an adreno problem?
i have just acquired a sony xperia z3 tablet compact
(snapdragon 801 quad core 2.5ghz/adreno 330 + 3GB ram)
and counter-intuitively, the multithreading option resulted in quite lower FPS (so i'm not reaching a playable average in wipeout pure or outrun2, games that don't strain the PSP too much for smoothness purposes)
i also don't understand how openGL would be the bottleneck when games (or some 3D-era other emulators, dreamcast anyone?) run flawlessly, in emulation, i'd expect the CPU to be maxing out very long before the GPU , so what's the deal there?
i know that qualcom's drivers are apparently awful but even then, the result appears renderable if you take the emulation aspect out of it, so is it really an adreno problem?

