Hello.
Can someone please help me solve this graphical glitch? I have no idea how to fix it. Will it be fixed in future releases of PPSSPP, or is there already a way to deal with this aside from ignoring it. Lol
It only occurs in the cutscene where it shows Tartarus rising out from the ground. Please take a look at the image I have attached to know exactly what I'm talking about.
Basically, strange lines forming boxes seem to surround the spires and circular objects. I'm pretty sure they're not supposed to be there.
Thanks.
I'm using a git build right now, but I have tried it with 1.1 and it still occurs.
System Information
Name: Microsoft Windows 7, Service Pack 1 (x64)
Lang/Region: en_US
ABI: x86-64
CPU Information
Name: Intel® Core i7 CPU 920 @2.67GHz
Threads: 8(2 per core, 4 cores)
GPU Information
3D API: OpenGL
Vendor: NVIDIA Corporation (VENDOR_NVIDIA)
Model: GeForce GTX670/PCIe/SSE2
Driver Version: 10.18.13.5598
Version Information
API Version: v4.5.0
Shading Language: 4.50 NVIDIA
Can someone please help me solve this graphical glitch? I have no idea how to fix it. Will it be fixed in future releases of PPSSPP, or is there already a way to deal with this aside from ignoring it. Lol
It only occurs in the cutscene where it shows Tartarus rising out from the ground. Please take a look at the image I have attached to know exactly what I'm talking about.
Basically, strange lines forming boxes seem to surround the spires and circular objects. I'm pretty sure they're not supposed to be there.
Thanks.
I'm using a git build right now, but I have tried it with 1.1 and it still occurs.
System Information
Name: Microsoft Windows 7, Service Pack 1 (x64)
Lang/Region: en_US
ABI: x86-64
CPU Information
Name: Intel® Core i7 CPU 920 @2.67GHz
Threads: 8(2 per core, 4 cores)
GPU Information
3D API: OpenGL
Vendor: NVIDIA Corporation (VENDOR_NVIDIA)
Model: GeForce GTX670/PCIe/SSE2
Driver Version: 10.18.13.5598
Version Information
API Version: v4.5.0
Shading Language: 4.50 NVIDIA

