The 3rd Birthday
|
10-03-2015, 08:07 PM
Post: #405
|
|||
|
|||
RE: The 3rd Birthday
@brokenbirthday I have no clue what 5 year olds you met that can draw fancy letter and long stright lines like it was in their nature, but if they do it by hand get an autograph before they grow up into famous artists and stop talking to you.;X
If you ask why it's rounded, that's because you're using high texture scaling. For ui it's actually just an improvement as it doesn't really change much from scaling other than eating all the aliasing. I don't really know what kind of ui you expected from a PSP game, but they all are very large and basic since they have to be visible on a tiny screen. Pretty much all of our texture scaling methods except bicubic include xBRZ and will round the graphics which can look very bad for some in any game that tries to have realistic graphics. No wonder since it was designed for games with cartoon graphics, UI's which are basic and big like actually look fine with it. I might be just not understanding what do you mean, since if rounding done by scaling would bother you, you wouldn't really write about UI, in fact it's probably the last thing to speak about looking bad with texture scaling in this game, just look at those nasty textures of ground and walls on your screenshot. Maybe you're just so close to a tree that you can't see the forest.;p Try disabling texture scaling completely and you will see how game was designed to look like, if you don't like either, you can always use lower scaling, x2 often looks pretty decent even in games which original feeling is ruined by x4 or 5 texture scaling. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|