Game Plugin Support
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09-19-2015, 02:15 AM
Post: #2
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RE: Game Plugin Support
The problem is that plugins all seem to want to use kernel modules. Kernel modules are all different than user modules and sometimes there are similar functions to user modules with subtle differences.
A lot of work went into user modules and making them work. Games only use user modules, so most are working. There are still issues for user modules. Kernel modules and functions, however, outnumber user modules. So it means a lot of work to get them all tested and working. Many offer features that might require a lot of changes to implement, some of which might impact performance. For example, some plugins like to replace the syscall functions in a table. User-mode plugins could be a whole lot easier to implement. Is your plugin user-mode or kernel-mode? -[Unknown] |
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Messages In This Thread |
Game Plugin Support - demon450 - 09-18-2015, 10:37 PM
RE: Game Plugin Support - [Unknown] - 09-19-2015 02:15 AM
RE: Game Plugin Support - demon450 - 09-19-2015, 03:34 AM
RE: Game Plugin Support - [Unknown] - 09-20-2015, 01:40 AM
RE: Game Plugin Support - demon450 - 09-21-2015, 01:51 AM
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