[Discussion] 60FPS patches for PSP games that run at 30FPS
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09-16-2015, 03:36 AM
Post: #536
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
PPSSPP uses its memory tricks pretty heavily. I'm not really sure what you mean by static, but if the meaning is a big global array instead of dynamically allocated views, that's most likely not happening. Would have to redo many parts of PPSSPP and it would get a lot slower.
Just turn off fast memory to stop it from crashing? -[Unknown] |
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