09-15-2015, 03:46 AM
(09-11-2015, 06:12 AM)Kabuto_Kun Wrote: More cheats.
Ape Quest [USA], NPUG80061.ini
Code:_S NPUG-80061 _G Ape Quest [USA] _C0 Force 60 FPS _L 0x201468E4 0x00000000 _C0 30 FPS [Default] _L 0x201468E4 0x00000001
Death Jr. II - Root of Evil [EUR], ULES00582.ini
Code:_S ULES-00582 _G Death Jr. II - Root of Evil [EUR] _C0 Force 60 FPS _L 0x201681DC 0x00000000 _C0 30 FPS [Default] _L 0x201681DC 0x00000001
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(09-09-2015, 02:24 AM)playiosgame123 Wrote: hello i want to play Gundam vs. Gundam NEXT PLUS on ios
but only 30fps , May I be so bold as to ask this game has 60FPS patches????
please help me
I don't have that game but according to some gameplay I saw from youtube, it already runs at 60FPS. Maybe your phone is not powerful enough to run it at 60FPS and if that's your case then a cheat wouldn't have helped you. Check your settings.
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My time to talk about something.
I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games.
I currently use a Cheat Engine script posted somewhere by LunaMoo (which I have slightly modified, thanks) to handle address differences and search in the range of the PSP memory for the games I try, but as I said the real problem is that I lose all my filtered results and I have to start searching again and again. Also, using memory dumps is not efficient as I need to modify the game in real time and check the effects of my changes.
In summary, what are my alternatives? or can someone change the way PPSSPP manage its memory mapping and make it use a static address? Even a dirty hack would work for me.
PM Hrydgard and see what he has to say about it.
And i gotta update the Master List, you made bunch of 60 FPS hacks. Thanks for that



