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[Discussion] 60FPS patches for PSP games that run at 30FPS
(09-11-2015, 06:12 AM)Kabuto_Kun Wrote: I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games.

+1. This needs to be done sooner or later imo, it should be requested as a feature.
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Messages In This Thread
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - by VIRGIN KLM - 09-15-2015, 02:50 AM
Crash Of The Titans CW ULUS10304 - by Mateus - 12-13-2021, 10:59 PM
Yu-Gi-Oh! 5D's Tag Force 5 ULJM05734 - by Mateus - 12-14-2021, 01:55 PM
IRON MEN ULUS10347 - by Mateus - 12-18-2021, 12:18 AM
[split] 60 FPS Patches Master List - by deduzzolo - 06-21-2015, 01:55 PM

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