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[Discussion] 60FPS patches for PSP games that run at 30FPS
09-15-2015, 02:50 AM
Post: #534
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(09-11-2015 06:12 AM)Kabuto_Kun Wrote:  I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games.

+1. This needs to be done sooner or later imo, it should be requested as a feature.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - VIRGIN KLM - 09-15-2015 02:50 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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