[Discussion] 60FPS patches for PSP games that run at 30FPS
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09-11-2015, 06:12 AM
(This post was last modified: 05-17-2017 12:27 PM by Kabuto_Kun.)
Post: #533
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
More cheats.
Ape Quest [USA], NPUG80061.ini Code: _S NPUG-80061 Death Jr. II - Root of Evil [USA], cheat v2.1, ULUS10157.ini Code: _S ULUS-10157 Code: _S ULES-00582 *Cheat Status: The cheat completely disables the FPS cap and forces the game to run at unlimited internal FPS (around 300+ or more), this causes BAD performance so as a fix I had to cap the game again but now at 60FPS. Because of this, the cheat has 2 versions: - "PPSSPP only" version: If you are going to play the game with an emulator, you must use this one to have a totally stable framerate. There are no graphical glitches with this version. - "PSP/Vita only" version: If you are going to play the game on real hardware and NOT with an emulator, you must use this one to avoid slowdowns to a fixed 30FPS that you would get using the emulator-only cheat. This versions displays minor graphical glitches, like small black pixels that sometimes can be seen on the lower half of the screen. These are totally game rendering related and are totally harmless to the console. When you enable one of these cheat versions, the other one won't work until you reboot the game because of the conditional lines, so be sure to choose the right one. (09-09-2015 02:24 AM)playiosgame123 Wrote: hello i want to play Gundam vs. Gundam NEXT PLUS on ios I don't have that game but according to some gameplay I saw from youtube, it already runs at 60FPS. Maybe your phone is not powerful enough to run it at 60FPS and if that's your case then a cheat wouldn't have helped you. Check your settings. - - - - - My time to talk about something. I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to crash a game by randomly changing a bunch of its memory values with Cheat Engine and if that happens I lose all my filtered results for all my random tests with the games. I currently use a Cheat Engine script posted somewhere by LunaMoo (which I have slightly modified, thanks) to handle address differences and search in the range of the PSP memory for the games I try, but as I said the real problem is that I lose all my filtered results and I have to start searching again and again. Also, using memory dumps is not efficient as I need to modify the game in real time and check the effects of my changes. In summary, what are my alternatives? or can someone change the way PPSSPP manage its memory mapping and make it use a static address? Even a dirty hack would work for me. goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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