additional info:
noticed it on windows 64 bit.
the glitch appears like a wall in front of the player from which objects emerge, rather than shortened draw distance, and not very noticable on first couple levels.
All settings like hardware transform, buffering modes etc make no difference
also, i think many people may assume that its just psp's draw distance, so id like to repeat that it is not the case, you can see everything on psp
thank you!
noticed it on windows 64 bit.
the glitch appears like a wall in front of the player from which objects emerge, rather than shortened draw distance, and not very noticable on first couple levels.
All settings like hardware transform, buffering modes etc make no difference
also, i think many people may assume that its just psp's draw distance, so id like to repeat that it is not the case, you can see everything on psp
thank you!

