New idea: budget based vertex caching (and maybe others)
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07-20-2015, 09:23 PM
Post: #2
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RE: New idea: budget based vertex caching (and maybe others)
Sounds pretty good to me. Should probably not even count things we can't currently cache, like rectangles, which should further prevent us from trying to cache vertices in the 2D games that tend to have problems...
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Messages In This Thread |
New idea: budget based vertex caching (and maybe others) - [Unknown] - 07-20-2015, 01:32 AM
RE: New idea: budget based vertex caching (and maybe others) - Henrik - 07-20-2015 09:23 PM
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