opengl vs. directx
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07-20-2015, 03:57 PM
Post: #4
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RE: opengl vs. directx
^Well outside of some slight bugs here and there DX also doesn't support postprocessing shaders yet, so if you use any, that's probably why it looks worse.:]
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
opengl vs. directx - NoZart - 07-12-2015, 04:57 PM
RE: opengl vs. directx - [Unknown] - 07-12-2015, 09:03 PM
RE: opengl vs. directx - Anubis2048 - 07-20-2015, 06:56 AM
RE: opengl vs. directx - LunaMoo - 07-20-2015 03:57 PM
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