06-28-2015, 06:45 AM
Some codes for Digimon World Re-Digitize(possible to use with english patch)
Code:
_S NPJH-50588
_G DIGIMON WORLD-Re: Digitize-
Money
_C0 Money 99,999,999
_L 0x2037B260 0x05F5E0FF
Ability to change eye Digimon creature
_C0 HP 9999
_L 0x1037C150 0x0000270F
_L 0x1037C154 0x0000270F
_C0 MP 9999
_L 0x1037C158 0x0000270F
_L 0x1037C15C 0x0000270F
_C0 ATK 999
_L 0x1037C160 0x000003E7
_C0 DEF 999
_L 0x1037C162 0x000003E7
_C0 SPD 999
_L 0x1037C164 0x000003E7
_C0 INT 999
_L 0x1037C166 0x000003E7
LIFE
_L 0x0037C16D 0x0000000x
Max mood
_L 0x2037C170 0x42C80000
Max discipline
_L 0x2037C174 0x42C80000
Max curse
_L 0x0037C178 0x00000010
Life
_L 0x2037C5EC 0x00xxxxxx
Time to evolution
_L 0x2037C5F0 0x00xxxxxx
Personality
_L 0x0037C16C 0x0000000x
Weight
_L 0x1037C168 0x00000xxx
Fatigue
_L 0x0037C5C0 0x000000xx
Degree of fullness
_L 0x0037C5C8 0x000000xx
Miss training
_L 0x0037C5CC 0x000000xx
Victories battle
_L 0x1037C5D0 0x0000xxxx
Eyes change one item
_L 0x1037B774 0x0000xxxx
_L 0x0037B778 0x000000yy
Items 1 to 99 th
_C0 Item
_L 0x0037B778 0x00000063
? up to 20 +8 h after the first two
xxxx = Item ID
yy = number of
+ Item ID List
Change the items of the first one warehouse
_L 0x0037B814 0x000000xx
_L 0x0037B818 0x000000yy
+8 H after the first two
xx: Item
Qty: yy
99 additional items in the warehouse evolution
_L 0x8037B814 0x003B0008
_L 0x00000064 0x00000001
_L 0x8037B818 0x003B0008
_L 0x00000063 0x00000000
Note will be overwritten, so that there is an item in the warehouse rewritten from the first one
Digimon change
_L 0x0037C144 0x000000xx
Digimon freezes when you use some of the possible mortal combat even if you set it to open it again to change it will not be able to open a menu where you can change a disabled Digimon load the save after changing the numerical techniques
+ List of Digimon
Skill in the set
_C Skill Change
_L 0x0037C179 0x000000xx
_L 0x0037C17A 0x000000xx
_L 0x0037C17B 0x000000xx
Hold Circle to run Faster
_L 0x200B93E0 0x3C044396
_L 0xD0000000 0x10002000
_L 0x200B93E0 0x3C044316
Not decrease HP & MP in combat
_L 0x6037E708 0x00000004
_L 0x00000002 0x00000170
_L 0x10000174 0x00000000
_L 0x6037E708 0x00000004
_L 0x00000002 0x00000178
_L 0x1000017C 0x00000000
In combat
HP eyes one body
_L 0x6037E708 0x0000270F
_L 0x00010001 0x00000174
1 MP eye body
_L 0x6037E708 0x0000270F
_L 0x00010001 0x0000017C
Mortal eye gauge body 1
_L 0x6037E708 0x00000064
_L 0x00000001 0x000001B4
HP eyes two-body
_L 0x6037E70C 0x0000xxxx
_L 0x00010001 0x00000174
2 MP eye body
_L 0x6037E70C 0x0000xxxx
_L 0x00010001 0x0000017C
2 gauge body mortal eyes
_L 0x6037E70C 0x000000xx
_L 0x00000001 0x000001B4
HP eyes three-body
_L 0x6037E710 0x0000xxxx
_L 0x00010001 0x00000174
3 MP eye body
_L 0x6037E710 0x0000xxxx
_L 0x00010001 0x0000017C
Mortal eye gauge three-body
_L 0x6037E710 0x000000xx
_L 0x00000001 0x000001B4
HP 4 th body
_L 0x6037E714 0x0000xxxx
_L 0x00010001 0x00000174
4 MP eye body
_L 0x6037E714 0x0000xxxx
_L 0x00010001 0x0000017C
4 gauge body mortal eyes
_L 0x6037E714 0x000000xx
_L 0x00000001 0x000001B4
Because Note 1 body eyes fellow eyes and body 2 has 2-4 eyes his fellow enemy body
Countrol Time
_L 0xD0000000 0x10008010
_L 0x200227B4 0x24A50200
_L 0xD0000000 0x10008020
_L 0x200227B4 0x00A22821
_L 0xD0000000 0x10008040
_L 0x200227B4 0x24A5FE00
_L 0xD0000000 0x10008080
_L 0x200227B4 0x00000000
square + up Fast forward time
square + right Single speed
square + down Rewind it
square + left Stop
You will be amusing and date back to earlier than 00:00
Evolution immediately by R + Circle
_C0
_L 0xD0000000 0x10002200
_L 0x2037C5F0 0x00000000
Encyclopedia buried evolved in L + R
_L 0xD0000005 0x10000300 _C0 Encyclopedia
_L 0x2037c974 0xffffffff
_L 0x2037c978 0xffffffff
_L 0x2037c97c 0xffffffff
_L 0x2037c980 0xffffffff
_L 0x2037c984 0xffffffff
All skills already acquired
_C0 Skill
_L 0x2037C654 0xFFFFFFFE
_L 0x2037C658 0x1FFFFFFF
First Digimemory
Digimon types
_L 0x0037C510 0x000000xx
Power
_L 0x1037C514 0x0000xxxx
Remaining Usage
_L 0x0037C518 0x00000005
I freeze when used with the power to FFFF or
Tamer Rank
_L 0x0037C65C 0x0000000x
Raising the number of Digimon
_L 0x2037B264 0x00xxxxxx
Play time
_L 0x2037B25C 0x00xxxxxx
Number of training Mistakes(Useful for evolution changing)
_L 0x2037B26C 0x00xxxxxx
Total number of times the battle(Useful for evolution changing)
_L 0x2037D874 0x00xxxxxx
Title
_L 0x2037C8F4 0xFFFFFFFF
_L 0x2037C8F8 0x3FFFFFFF
Card
Flag possession
_L 0x0037C93C 0x000000FE
_L 0x8037C93D 0x00160001
_L 0x000000FF 0x00000000
_L 0x0037C953 0x0000007F
Card holders 99 copies
_L 0x8037D7AD 0x00BE0001
_L 0x00000063 0x00000000
Record of fishing
_L 0x2037C9CC 0xCFCFFFFE
_L 0x0037C9D1 0x000000xx
_L 0x0037C9D2 0x000000xx
_L 0x0037C9D3 0x000000xx
_L 0x0037C9D4 0x000000xx
_L 0x0037C9D5 0x000000xx
_L 0x0037C9D6 0x000000xx
_L 0x0037C9D7 0x000000xx
_L 0x0037C9D8 0x000000xx
_L 0x0037C9D9 0x000000xx
_L 0x0037C9DA 0x000000xx
_L 0x0037C9DB 0x000000xx
_L 0x0037C9DC 0x000000xx
_L 0x0037C9DD 0x000000xx
_L 0x0037C9DE 0x000000xx
_L 0x0037C9DF 0x000000xx
_L 0x0037C9E0 0x000000xx
The name of the hero
_L 0x1037B248 0x0000xxxx
_L 0x1037B24A 0x0000xxxx
_L 0x1037B24C 0x0000xxxx
_L 0x1037B24E 0x0000xxxx
_L 0x1037B250 0x0000xxxx
_L 0x1037B252 0x0000xxxx
_L 0x1037B254 0x0000xxxx
_L 0x1037B256 0x0000xxxx
One character per line
When I plop favorite select button
_L 0x1037C5D8 0x00000000
_L 0xD0000002 0x10000001
_L 0x1037C5D8 0x00000100
_L 0x1037C5DC 0x00000000
_L 0x1037C5E4 0x00000000
